Virtual reality technology is fast becoming a popular trend among consumers, and especially gamers looking for a more immersive experience with their multimedia.
It’s almost the end of 2015 and with that, CES 2016 is not far away as new and exciting products will be unveiled to the world as is usually the case every year.
Companies such as Samsung with their Galaxy Gear VR headsets are allowing users to experience artificially created environments through smartphones paired with the VR technology.
Tracking head movements, displaying 3D imagery through stereo screens, the Oculus Rifit has made a name for itself as one of the most popular virtual reality systems on the market. And with Facebook realizing its potential, there’s no wonder why the social media giant snatched up Oculus for a cool $2bn.
But with the rising tide in popularity for these VR headsets, there begs the question about how many will become addicted to the hardware in much the same way some are madly addicted to video games?
But it’s not just gamers who are interested in the technology. Many companies and non-gamers will find use for virtual reality.
Want to go on a vacation to a destination you’ve never been before? Travel agencies can offer virtual reality tours of resorts and hotels to customers.
Military people have used this tech to help soldiers better familiarize themselves to new environments of combat before actually entering into the real-life battle zone.
Police and emergency service people can find creative uses for VR with training missions.
According to Android Authority, the White House is now offering a holiday themed 360-degree VR tour with videos created by Google’s JUMP VR consisting of 16 GoPro units.
A report from Forbes Magazine earlier in the year, predicts that virtual reality devices will hit a market value of $4 billion in 2018. That’s not too far off.
Not everyone will want to shell out large sums of money for an Oculus Rift. Using a smartphone with more affordable headsets are a viable option for many.
Google Glass was an expensive option that never really left the beta stage, but stirred a lot of hype and commotion among people. And I don’t think they are completely giving up with their Glass project according to one of their latest patent filings.
It looks as if the rising popularity of VR headsets will usher in a new wave of consumable tech that has the potential to draw in huge crowds of people. The applications for VR are very broad and it may be just a matter of time until we see people walking down the street with headsets on with an exact view of their surroundings.
It looks like VR is going to be the next big thing with consumers, and the technology is only getting better yearly.